Our Sandlings ethos “Sandlings is a unique, nurturing school where everyone belongs and thrives” can be seen throughout our Computing curriculum and provision.

Computing is a subject where we equip children with the necessary skills to participate in a rapidly changing world where work and leisure activities are increasingly transformed by technology.  We enable them to find, explore, analyse, exchange and present information using a computer.  We also focus on developing the necessary skills for children to be able to use information in a discriminating and effective way. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

The characteristics we aim to foster in our children are:

  • To understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • To create and debug simple programs
  • To use logical reasoning to predict the behaviour of simple programs
  • To use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Design, write & debug programs, Use logical thinking to explain how algorithms work and design & write programs
  • To use search tech effectively and present information
  • To use sequence, selection & repetition in programs and understand how devices connect to the internet
  • To select use and combine a variety of software on a range of digital devices

Four Concepts

Four holds concepts weave through our Computing curriculum:

  1. Code – This concept involves developing an understanding of instructions, logic and sequences.
  1. Connect  – This concept involves developing an understanding of how to safely connect with others.
  1. Communicate – This concept involves using apps to communicate one’s ideas.
  1. Collect – This concept involves developing an understanding of databases and their uses.



The Subject Topics

The subject topics that each year group will cover over a two-year cycle in each milestone are:

  • Technology Around Us
  • Robotics – Programming/Code
  • Collecting Data – Information Processing
  • Digital World – Communication/Connection
  • Sequencing and Repetition through Programming/Code

Further Enrichment Opportunities

We are incredibly lucky that we live in an area rich in Computing Development. British Telecom have strong links with the local community and have a Schools Development Program, which we participate in on a regular basis. This program is designed to help inspire students, throughout the key stages, by learning through STEM subjects.

Children discover how they impact our lives every day, as well as the exciting and varied STEM careers out there. We also have great links with the Higher Education settings in Suffolk One and West Suffolk College, and participate in programmes designed to show the students the potential careers available and how computing and technology is linked to them. For example, skills escalator and careers workshops. Learning is enhanced by using Microbits and other Software and Hardware to develop their own programmes, web pages and robots to solve real life problems.